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Creation and customization of a blacksmith using an Unreal Engine’s metahuman as a base. Facial and body motion capture. Cloth dynamics simulation.

Winamax's Blacksmith

2022

Tigrelab / Winamax

00:00 / 01:04

Bande originale

Awards & Nominations

Credits

Client: Winamax
Directed by: TigreLab
Unreal Environment design, lighting, rendering and VFX: TigreLab
Character creation: Orbitae – Jhonahtan Barrera
Facial motion capture: Orbitae
Body motion capture: Quantum Stage
Mocap performer: Mathieu Jaquet
Mocap final editing: Orbitae

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